Studying to become a basketball coach under Bob Huggins (2010 Final Four coach for West Virginia), I realized 80% of the time coaching is teaching strategy and execution. Man-to-man, 2-3 zone, 1-3-1, 2-3 match-up, and full court presses. 


Using valuable court time to constantly stop the action, explain, and teach seemed inefficient, especially when one rarely gets individual attention. Putting the coaching strategy and tactics on the computer so each player could run through the plays at their own pace seemed the way to go. Reports could also be generated to let the coach know who knew what they were doing and who didn't.


A company called Macromedia had just released the beta of a sprite based animation system for the Mac but with one powerful addition, “interactivity”. A programming language was included that let you control the sprites and manipulate the input and output. (This technology was the precursor to what has become the ubiquitous Flash software pluggin for the web) Playbooks could now not only be animated, they would be interactive, the buzz word that would soon sweep the industry.


After working with the top Nike and Converse coaches on the clinic circuit, I signed the University of Michigan for the 1989 season. The program was implemented in the study areas so coaches could work with the players off court. One of the star players at the time had a learning disability and used the program to run through the plays. Michigan won the national championship in 1989. The playbook and learning tools from that national championship season fit on an 800k diskette.